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This matches what is done in the upstream headers; end users including d3d12.h don't need to explicitly include d3d12sdklayers.h.
Signed-off-by: Martin Storsjö martin@martin.st
-- v2: include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/373
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