From: Giovanni Mascellani gmascellani@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 37 +++++++++++++++++++++++++++++++++---- 1 file changed, 33 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 7877da481..100950447 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3844,8 +3844,21 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler,
if (component_type != reg_info->component_type) { - type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); - val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + if (component_type == VKD3D_SHADER_COMPONENT_BOOL) + { + if (reg_info->component_type != VKD3D_SHADER_COMPONENT_UINT) + { + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); + val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + } + val_id = spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, + VKD3D_DATA_UINT, 1, val_id); + } + else + { + type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); + val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + } }
return val_id; @@ -4032,8 +4045,21 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler,
if (component_type != reg_info.component_type) { - type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); - val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + if (component_type == VKD3D_SHADER_COMPONENT_BOOL) + { + if (reg_info.component_type != VKD3D_SHADER_COMPONENT_UINT) + { + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count); + val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + } + val_id = spirv_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, + VKD3D_DATA_UINT, component_count, val_id); + } + else + { + type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); + val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); + } }
return val_id; @@ -4227,6 +4253,9 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler, { if (data_type_is_64_bit(reg->data_type)) src_write_mask = vsir_write_mask_32_from_64(write_mask); + if (component_type == VKD3D_SHADER_COMPONENT_BOOL) + val_id = spirv_compiler_emit_bool_to_int(compiler, + vsir_write_mask_component_count(src_write_mask), val_id, false); type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, vsir_write_mask_component_count(src_write_mask)); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);