Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
retval[i] = cos(args[0][i]);
}
+static void pres_ineg(float **args, unsigned int n, const struct preshader_instr *instr) +{
- int *arg1 = (int *)args[0];
Maybe we should use int32_t here? There are a few similar cases already in the file so it doesn't matter much.
Similarly below, also for (unsigned int *) -> (uint32_t *).