From: Paul Gofman pgofman@codeweavers.com
--- dlls/wined3d/wined3d_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 80994f5f0fd..fbd59e94d22 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4145,7 +4145,7 @@ struct wined3d_shader_limits #define wined3d_lock_init(lock, name) wined3d_lock_init_(lock, __FILE__ ": " name) static inline void wined3d_lock_init_(CRITICAL_SECTION *lock, const char *name) { - InitializeCriticalSection(lock); + InitializeCriticalSectionEx(lock, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO); if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1) lock->DebugInfo->Spare[0] = (DWORD_PTR)name; }