From: Zebediah Figura zfigura@codeweavers.com
--- include/Makefile.in | 2 +- include/d3d10effect.h | 859 ---------------------------------------- include/d3d10effect.idl | 512 ++++++++++++++++++++++++ 3 files changed, 513 insertions(+), 860 deletions(-) delete mode 100644 include/d3d10effect.h create mode 100644 include/d3d10effect.idl
diff --git a/include/Makefile.in b/include/Makefile.in index 7160f55b347..40a71d45a1f 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -117,7 +117,7 @@ SOURCES = \ d3d10.idl \ d3d10_1.idl \ d3d10_1shader.h \ - d3d10effect.h \ + d3d10effect.idl \ d3d10misc.h \ d3d10sdklayers.idl \ d3d10shader.idl \ diff --git a/include/d3d10effect.h b/include/d3d10effect.h deleted file mode 100644 index a4574c41fe4..00000000000 --- a/include/d3d10effect.h +++ /dev/null @@ -1,859 +0,0 @@ -/* - * Copyright 2009 Henri Verbeet for CodeWeavers - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - * - */ - -#ifndef __WINE_D3D10EFFECT_H -#define __WINE_D3D10EFFECT_H - -#include "d3d10.h" - -#define D3D10_EFFECT_VARIABLE_POOLED 0x1 -#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2 -#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4 - -#ifndef D3D10_BYTES_FROM_BITS -#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) -#endif - -typedef enum _D3D10_DEVICE_STATE_TYPES -{ - D3D10_DST_SO_BUFFERS = 1, - D3D10_DST_OM_RENDER_TARGETS, - D3D10_DST_OM_DEPTH_STENCIL_STATE, - D3D10_DST_OM_BLEND_STATE, - D3D10_DST_VS, - D3D10_DST_VS_SAMPLERS, - D3D10_DST_VS_SHADER_RESOURCES, - D3D10_DST_VS_CONSTANT_BUFFERS, - D3D10_DST_GS, - D3D10_DST_GS_SAMPLERS, - D3D10_DST_GS_SHADER_RESOURCES, - D3D10_DST_GS_CONSTANT_BUFFERS, - D3D10_DST_PS, - D3D10_DST_PS_SAMPLERS, - D3D10_DST_PS_SHADER_RESOURCES, - D3D10_DST_PS_CONSTANT_BUFFERS, - D3D10_DST_IA_VERTEX_BUFFERS, - D3D10_DST_IA_INDEX_BUFFER, - D3D10_DST_IA_INPUT_LAYOUT, - D3D10_DST_IA_PRIMITIVE_TOPOLOGY, - D3D10_DST_RS_VIEWPORTS, - D3D10_DST_RS_SCISSOR_RECTS, - D3D10_DST_RS_RASTERIZER_STATE, - D3D10_DST_PREDICATION, -} D3D10_DEVICE_STATE_TYPES; - -typedef struct _D3D10_EFFECT_TYPE_DESC -{ - const char *TypeName; - D3D10_SHADER_VARIABLE_CLASS Class; - D3D10_SHADER_VARIABLE_TYPE Type; - UINT Elements; - UINT Members; - UINT Rows; - UINT Columns; - UINT PackedSize; - UINT UnpackedSize; - UINT Stride; -} D3D10_EFFECT_TYPE_DESC; - -typedef struct _D3D10_EFFECT_VARIABLE_DESC -{ - const char *Name; - const char *Semantic; - UINT Flags; - UINT Annotations; - UINT BufferOffset; - UINT ExplicitBindPoint; -} D3D10_EFFECT_VARIABLE_DESC; - -typedef struct _D3D10_TECHNIQUE_DESC -{ - const char *Name; - UINT Passes; - UINT Annotations; -} D3D10_TECHNIQUE_DESC; - -typedef struct _D3D10_STATE_BLOCK_MASK -{ - BYTE VS; - BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; - BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; - BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; - BYTE GS; - BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; - BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; - BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; - BYTE PS; - BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; - BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; - BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; - BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; - BYTE IAIndexBuffer; - BYTE IAInputLayout; - BYTE IAPrimitiveTopology; - BYTE OMRenderTargets; - BYTE OMDepthStencilState; - BYTE OMBlendState; - BYTE RSViewports; - BYTE RSScissorRects; - BYTE RSRasterizerState; - BYTE SOBuffers; - BYTE Predication; -} D3D10_STATE_BLOCK_MASK; - -typedef struct _D3D10_EFFECT_DESC -{ - BOOL IsChildEffect; - UINT ConstantBuffers; - UINT SharedConstantBuffers; - UINT GlobalVariables; - UINT SharedGlobalVariables; - UINT Techniques; -} D3D10_EFFECT_DESC; - -typedef struct _D3D10_EFFECT_SHADER_DESC -{ - const BYTE *pInputSignature; - BOOL IsInline; - const BYTE *pBytecode; - UINT BytecodeLength; - const char *SODecl; - UINT NumInputSignatureEntries; - UINT NumOutputSignatureEntries; -} D3D10_EFFECT_SHADER_DESC; - -typedef struct _D3D10_PASS_DESC -{ - const char *Name; - UINT Annotations; - BYTE *pIAInputSignature; - SIZE_T IAInputSignatureSize; - UINT StencilRef; - UINT SampleMask; - FLOAT BlendFactor[4]; -} D3D10_PASS_DESC; - -typedef struct _D3D10_PASS_SHADER_DESC -{ - struct ID3D10EffectShaderVariable *pShaderVariable; - UINT ShaderIndex; -} D3D10_PASS_SHADER_DESC; - -#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001 -#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002 -#define D3D10_EFFECT_SINGLE_THREADED 0x0008 - -DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); - -#define INTERFACE ID3D10EffectType -DECLARE_INTERFACE(ID3D10EffectType) -{ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE; - STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); - -#define INTERFACE ID3D10EffectVariable -DECLARE_INTERFACE(ID3D10EffectVariable) -{ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); - -#define INTERFACE ID3D10EffectConstantBuffer -DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectConstantBuffer methods */ - STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; - STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; - STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; - STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f); - -#define INTERFACE ID3D10EffectScalarVariable -DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectScalarVariable methods */ - STDMETHOD(SetFloat)(THIS_ float value) PURE; - STDMETHOD(GetFloat)(THIS_ float *value) PURE; - STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; - STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; - STDMETHOD(SetInt)(THIS_ int value) PURE; - STDMETHOD(GetInt)(THIS_ int *value) PURE; - STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; - STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; - STDMETHOD(SetBool)(THIS_ BOOL value) PURE; - STDMETHOD(GetBool)(THIS_ BOOL *value) PURE; - STDMETHOD(SetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; - STDMETHOD(GetBoolArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); - -#define INTERFACE ID3D10EffectVectorVariable -DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectVectorVariable methods */ - STDMETHOD(SetBoolVector)(THIS_ BOOL *value) PURE; - STDMETHOD(SetIntVector)(THIS_ int *value) PURE; - STDMETHOD(SetFloatVector)(THIS_ float *value) PURE; - STDMETHOD(GetBoolVector)(THIS_ BOOL *value) PURE; - STDMETHOD(GetIntVector)(THIS_ int *value) PURE; - STDMETHOD(GetFloatVector)(THIS_ float *value) PURE; - STDMETHOD(SetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; - STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; - STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; - STDMETHOD(GetBoolVectorArray)(THIS_ BOOL *values, UINT offset, UINT count) PURE; - STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; - STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); - -#define INTERFACE ID3D10EffectMatrixVariable -DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectMatrixVariable methods */ - STDMETHOD(SetMatrix)(THIS_ float *data) PURE; - STDMETHOD(GetMatrix)(THIS_ float *data) PURE; - STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; - STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; - STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; - STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; - STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; - STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); - -#define INTERFACE ID3D10EffectStringVariable -DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectStringVariable methods */ - STDMETHOD(GetString)(THIS_ const char **str) PURE; - STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, - 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); - -#define INTERFACE ID3D10EffectShaderResourceVariable -DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectShaderResourceVariable methods */ - STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; - STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; - STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; - STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, - 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); - -#define INTERFACE ID3D10EffectRenderTargetViewVariable -DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectRenderTargetViewVariable methods */ - STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE; - STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE; - STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; - STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, - 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); - -#define INTERFACE ID3D10EffectDepthStencilViewVariable -DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectDepthStencilViewVariable methods */ - STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE; - STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE; - STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; - STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06); - -#define INTERFACE ID3D10EffectShaderVariable -DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectShaderVariable methods */ - STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; - STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; - STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; - STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; - STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, - D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; - STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, - D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b); - -#define INTERFACE ID3D10EffectBlendVariable -DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectBlendVariable methods */ - STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE; - STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, - 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); - -#define INTERFACE ID3D10EffectDepthStencilVariable -DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectDepthStencilVariable methods */ - STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE; - STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, - 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34); - -#define INTERFACE ID3D10EffectRasterizerVariable -DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectRasterizerVariable methods */ - STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE; - STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectSamplerVariable, - 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); - -#define INTERFACE ID3D10EffectSamplerVariable -DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) -{ - /* ID3D10EffectVariable methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; - STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; - STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; - /* ID3D10EffectSamplerVariable methods */ - STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE; - STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); - -#define INTERFACE ID3D10EffectTechnique -DECLARE_INTERFACE(ID3D10EffectTechnique) -{ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE; - STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); - -#define INTERFACE ID3D10Effect -DECLARE_INTERFACE_(ID3D10Effect, IUnknown) -{ - /* IUnknown methods */ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - /* ID3D10Effect methods */ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD_(BOOL, IsPool)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE; - STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE; - STDMETHOD(Optimize)(THIS) PURE; - STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); - -#define INTERFACE ID3D10EffectPool -DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) -{ - /* IUnknown methods */ - STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - /* ID3D10EffectPool methods */ - STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); - -#define INTERFACE ID3D10EffectPass -DECLARE_INTERFACE(ID3D10EffectPass) -{ - STDMETHOD_(BOOL, IsValid)(THIS) PURE; - STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; - STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; - STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; - STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; - STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; - STDMETHOD(Apply)(THIS_ UINT flags) PURE; - STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; -}; -#undef INTERFACE - -DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08); - -#define INTERFACE ID3D10StateBlock -DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) -{ - /* IUnknown methods */ - STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - /* ID3D10StateBlock methods */ - STDMETHOD(Capture)(THIS) PURE; - STDMETHOD(Apply)(THIS) PURE; - STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; - STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; -}; -#undef INTERFACE - -#ifdef __cplusplus -extern "C" { -#endif - -HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, - const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, - ID3D10Blob **effect, ID3D10Blob **errors); -HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, - ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); -HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, - ID3D10Device *device, ID3D10EffectPool **effect_pool); -HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, - D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock); - -HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, - D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); -HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); -HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, - D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); -HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); -HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, - D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); -BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, - D3D10_DEVICE_STATE_TYPES state_type, UINT idx); -HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, - D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); -HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, - D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); - -#ifdef __cplusplus -} -#endif - -#endif /* __WINE_D3D10EFFECT_H */ diff --git a/include/d3d10effect.idl b/include/d3d10effect.idl new file mode 100644 index 00000000000..d7526927fc5 --- /dev/null +++ b/include/d3d10effect.idl @@ -0,0 +1,512 @@ +/* + * Copyright 2009 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +import "d3d10.idl"; +import "d3d10shader.idl"; + +interface ID3D10EffectConstantBuffer; +interface ID3D10EffectBlendVariable; +interface ID3D10EffectDepthStencilVariable; +interface ID3D10EffectDepthStencilViewVariable; +interface ID3D10EffectMatrixVariable; +interface ID3D10EffectPass; +interface ID3D10EffectRasterizerVariable; +interface ID3D10EffectRenderTargetViewVariable; +interface ID3D10EffectSamplerVariable; +interface ID3D10EffectScalarVariable; +interface ID3D10EffectShaderVariable; +interface ID3D10EffectShaderResourceVariable; +interface ID3D10EffectStringVariable; +interface ID3D10EffectVectorVariable; + +#ifndef D3D10_BYTES_FROM_BITS +#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) +#endif +cpp_quote("#ifndef D3D10_BYTES_FROM_BITS") +cpp_quote("#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)") +cpp_quote("#endif") + +const unsigned int D3D10_EFFECT_VARIABLE_POOLED = 0x1; +const unsigned int D3D10_EFFECT_VARIABLE_ANNOTATION = 0x2; +const unsigned int D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT = 0x4; + +typedef enum _D3D10_DEVICE_STATE_TYPES +{ + D3D10_DST_SO_BUFFERS = 1, + D3D10_DST_OM_RENDER_TARGETS, + D3D10_DST_OM_DEPTH_STENCIL_STATE, + D3D10_DST_OM_BLEND_STATE, + D3D10_DST_VS, + D3D10_DST_VS_SAMPLERS, + D3D10_DST_VS_SHADER_RESOURCES, + D3D10_DST_VS_CONSTANT_BUFFERS, + D3D10_DST_GS, + D3D10_DST_GS_SAMPLERS, + D3D10_DST_GS_SHADER_RESOURCES, + D3D10_DST_GS_CONSTANT_BUFFERS, + D3D10_DST_PS, + D3D10_DST_PS_SAMPLERS, + D3D10_DST_PS_SHADER_RESOURCES, + D3D10_DST_PS_CONSTANT_BUFFERS, + D3D10_DST_IA_VERTEX_BUFFERS, + D3D10_DST_IA_INDEX_BUFFER, + D3D10_DST_IA_INPUT_LAYOUT, + D3D10_DST_IA_PRIMITIVE_TOPOLOGY, + D3D10_DST_RS_VIEWPORTS, + D3D10_DST_RS_SCISSOR_RECTS, + D3D10_DST_RS_RASTERIZER_STATE, + D3D10_DST_PREDICATION, +} D3D10_DEVICE_STATE_TYPES; + +typedef struct _D3D10_EFFECT_TYPE_DESC +{ + const char *TypeName; + D3D10_SHADER_VARIABLE_CLASS Class; + D3D10_SHADER_VARIABLE_TYPE Type; + UINT Elements; + UINT Members; + UINT Rows; + UINT Columns; + UINT PackedSize; + UINT UnpackedSize; + UINT Stride; +} D3D10_EFFECT_TYPE_DESC; + +typedef struct _D3D10_EFFECT_VARIABLE_DESC +{ + const char *Name; + const char *Semantic; + UINT Flags; + UINT Annotations; + UINT BufferOffset; + UINT ExplicitBindPoint; +} D3D10_EFFECT_VARIABLE_DESC; + +typedef struct _D3D10_TECHNIQUE_DESC +{ + const char *Name; + UINT Passes; + UINT Annotations; +} D3D10_TECHNIQUE_DESC; + +typedef struct _D3D10_STATE_BLOCK_MASK +{ + BYTE VS; + BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE GS; + BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE PS; + BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE IAIndexBuffer; + BYTE IAInputLayout; + BYTE IAPrimitiveTopology; + BYTE OMRenderTargets; + BYTE OMDepthStencilState; + BYTE OMBlendState; + BYTE RSViewports; + BYTE RSScissorRects; + BYTE RSRasterizerState; + BYTE SOBuffers; + BYTE Predication; +} D3D10_STATE_BLOCK_MASK; + +typedef struct _D3D10_EFFECT_DESC +{ + BOOL IsChildEffect; + UINT ConstantBuffers; + UINT SharedConstantBuffers; + UINT GlobalVariables; + UINT SharedGlobalVariables; + UINT Techniques; +} D3D10_EFFECT_DESC; + +typedef struct _D3D10_EFFECT_SHADER_DESC +{ + const BYTE *pInputSignature; + BOOL IsInline; + const BYTE *pBytecode; + UINT BytecodeLength; + const char *SODecl; + UINT NumInputSignatureEntries; + UINT NumOutputSignatureEntries; +} D3D10_EFFECT_SHADER_DESC; + +typedef struct _D3D10_PASS_DESC +{ + const char *Name; + UINT Annotations; + BYTE *pIAInputSignature; + SIZE_T IAInputSignatureSize; + UINT StencilRef; + UINT SampleMask; + FLOAT BlendFactor[4]; +} D3D10_PASS_DESC; + +typedef struct _D3D10_PASS_SHADER_DESC +{ + ID3D10EffectShaderVariable *pShaderVariable; + UINT ShaderIndex; +} D3D10_PASS_SHADER_DESC; + +const unsigned int D3D10_EFFECT_COMPILE_CHILD_EFFECT = 0x0001; +const unsigned int D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS = 0x0002; +const unsigned int D3D10_EFFECT_SINGLE_THREADED = 0x0008; + +[ + local, + object, + uuid(4e9e1ddc-cd9d-4772-a837-00180b9b88fd), +] +interface ID3D10EffectType +{ + BOOL IsValid(); + HRESULT GetDesc(D3D10_EFFECT_TYPE_DESC *desc); + ID3D10EffectType *GetMemberTypeByIndex(UINT index); + ID3D10EffectType *GetMemberTypeByName(const char *name); + ID3D10EffectType *GetMemberTypeBySemantic(const char *semantic); + const char *GetMemberName(UINT index); + const char *GetMemberSemantic(UINT index); +} + +[ + local, + object, + uuid(ae897105-00e6-45bf-bb8e-281dd6db8e1b), +] +interface ID3D10EffectVariable +{ + BOOL IsValid(); + ID3D10EffectType *GetType(); + HRESULT GetDesc(D3D10_EFFECT_VARIABLE_DESC *desc); + ID3D10EffectVariable *GetAnnotationByIndex(UINT index); + ID3D10EffectVariable *GetAnnotationByName(const char *name); + ID3D10EffectVariable *GetMemberByIndex(UINT index); + ID3D10EffectVariable *GetMemberByName(const char *name); + ID3D10EffectVariable *GetMemberBySemantic(const char *semantic); + ID3D10EffectVariable *GetElement(UINT index); + ID3D10EffectConstantBuffer *GetParentConstantBuffer(); + ID3D10EffectScalarVariable *AsScalar(); + ID3D10EffectVectorVariable *AsVector(); + ID3D10EffectMatrixVariable *AsMatrix(); + ID3D10EffectStringVariable *AsString(); + ID3D10EffectShaderResourceVariable *AsShaderResource(); + ID3D10EffectRenderTargetViewVariable *AsRenderTargetView(); + ID3D10EffectDepthStencilViewVariable *AsDepthStencilView(); + ID3D10EffectConstantBuffer *AsConstantBuffer(); + ID3D10EffectShaderVariable *AsShader(); + ID3D10EffectBlendVariable *AsBlend(); + ID3D10EffectDepthStencilVariable *AsDepthStencil(); + ID3D10EffectRasterizerVariable *AsRasterizer(); + ID3D10EffectSamplerVariable *AsSampler(); + HRESULT SetRawValue(void *data, UINT offset, UINT count); + HRESULT GetRawValue(void *data, UINT offset, UINT count); +} + +[ + local, + object, + uuid(56648f4d-cc8b-4444-a5ad-b5a3d76e91b3), +] +interface ID3D10EffectConstantBuffer : ID3D10EffectVariable +{ + HRESULT SetConstantBuffer(ID3D10Buffer *buffer); + HRESULT GetConstantBuffer(ID3D10Buffer **buffer); + HRESULT SetTextureBuffer(ID3D10ShaderResourceView *view); + HRESULT GetTextureBuffer(ID3D10ShaderResourceView **view); +} + +[ + local, + object, + uuid(00e48f7b-d2c8-49e8-a86c-022dee53431f), +] +interface ID3D10EffectScalarVariable : ID3D10EffectVariable +{ + HRESULT SetFloat(float value); + HRESULT GetFloat(float *value); + HRESULT SetFloatArray(float *values, UINT offset, UINT count); + HRESULT GetFloatArray(float *values, UINT offset, UINT count); + HRESULT SetInt(int value); + HRESULT GetInt(int *value); + HRESULT SetIntArray(int *values, UINT offset, UINT count); + HRESULT GetIntArray(int *values, UINT offset, UINT count); + HRESULT SetBool(BOOL value); + HRESULT GetBool(BOOL *value); + HRESULT SetBoolArray(BOOL *values, UINT offset, UINT count); + HRESULT GetBoolArray(BOOL *values, UINT offset, UINT count); +} + +[ + local, + object, + uuid(62b98c44-1f82-4c67-bcd0-72cf8f217e81), +] +interface ID3D10EffectVectorVariable : ID3D10EffectVariable +{ + HRESULT SetBoolVector(BOOL *value); + HRESULT SetIntVector(int *value); + HRESULT SetFloatVector(float *value); + HRESULT GetBoolVector(BOOL *value); + HRESULT GetIntVector(int *value); + HRESULT GetFloatVector(float *value); + HRESULT SetBoolVectorArray(BOOL *values, UINT offset, UINT count); + HRESULT SetIntVectorArray(int *values, UINT offset, UINT count); + HRESULT SetFloatVectorArray(float *values, UINT offset, UINT count); + HRESULT GetBoolVectorArray(BOOL *values, UINT offset, UINT count); + HRESULT GetIntVectorArray(int *values, UINT offset, UINT count); + HRESULT GetFloatVectorArray(float *values, UINT offset, UINT count); +} + +[ + local, + object, + uuid(50666c24-b82f-4eed-a172-5b6e7e8522e0), +] +interface ID3D10EffectMatrixVariable : ID3D10EffectVariable +{ + HRESULT SetMatrix(float *data); + HRESULT GetMatrix(float *data); + HRESULT SetMatrixArray(float *data, UINT offset, UINT count); + HRESULT GetMatrixArray(float *data, UINT offset, UINT count); + HRESULT SetMatrixTranspose(float *data); + HRESULT GetMatrixTranspose(float *data); + HRESULT SetMatrixTransposeArray(float *data, UINT offset, UINT count); + HRESULT GetMatrixTransposeArray(float *data, UINT offset, UINT count); +} + +[ + local, + object, + uuid(71417501-8df9-4e0a-a78a-255f9756baff), +] +interface ID3D10EffectStringVariable : ID3D10EffectVariable +{ + HRESULT GetString(const char **str); + HRESULT GetStringArray(const char **strs, UINT offset, UINT count); +} + +[ + local, + object, + uuid(c0a7157b-d872-4b1d-8073-efc2acd4b1fc), +] +interface ID3D10EffectShaderResourceVariable : ID3D10EffectVariable +{ + HRESULT SetResource(ID3D10ShaderResourceView *resource); + HRESULT GetResource(ID3D10ShaderResourceView **resource); + HRESULT SetResourceArray(ID3D10ShaderResourceView **resources, UINT offset, UINT count); + HRESULT GetResourceArray(ID3D10ShaderResourceView **resources, UINT offset, UINT count); +} + +[ + local, + object, + uuid(28ca0cc3-c2c9-40bb-b57f-67b737122b17), +] +interface ID3D10EffectRenderTargetViewVariable : ID3D10EffectVariable +{ + HRESULT SetRenderTarget(ID3D10RenderTargetView *view); + HRESULT GetRenderTarget(ID3D10RenderTargetView **view); + HRESULT SetRenderTargetArray(ID3D10RenderTargetView **views, UINT offset, UINT count); + HRESULT GetRenderTargetArray(ID3D10RenderTargetView **views, UINT offset, UINT count); +} + +[ + local, + object, + uuid(3e02c918-cc79-4985-b622-2d92ad701623), +] +interface ID3D10EffectDepthStencilViewVariable : ID3D10EffectVariable +{ + HRESULT SetDepthStencil(ID3D10DepthStencilView *view); + HRESULT GetDepthStencil(ID3D10DepthStencilView **view); + HRESULT SetDepthStencilArray(ID3D10DepthStencilView **views, UINT offset, UINT count); + HRESULT GetDepthStencilArray(ID3D10DepthStencilView **views, UINT offset, UINT count); +} + +[ + local, + object, + uuid(80849279-c799-4797-8c33-0407a07d9e06), +] +interface ID3D10EffectShaderVariable : ID3D10EffectVariable +{ + HRESULT GetShaderDesc(UINT index, D3D10_EFFECT_SHADER_DESC *desc); + HRESULT GetVertexShader(UINT index, ID3D10VertexShader **shader); + HRESULT GetGeometryShader(UINT index, ID3D10GeometryShader **shader); + HRESULT GetPixelShader(UINT index, ID3D10PixelShader **shader); + HRESULT GetInputSignatureElementDesc(UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc); + HRESULT GetOutputSignatureElementDesc(UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc); +} + +[ + local, + object, + uuid(1fcd2294-df6d-4eae-86b3-0e9160cfb07b), +] +interface ID3D10EffectBlendVariable : ID3D10EffectVariable +{ + HRESULT GetBlendState(UINT index, ID3D10BlendState **blend_state); + HRESULT GetBackingStore(UINT index, D3D10_BLEND_DESC *desc); +} + +[ + local, + object, + uuid(af482368-330a-46a5-9a5c-01c71af24c8d), +] +interface ID3D10EffectDepthStencilVariable : ID3D10EffectVariable +{ + HRESULT GetDepthStencilState(UINT index, ID3D10DepthStencilState **depth_stencil_state); + HRESULT GetBackingStore(UINT index, D3D10_DEPTH_STENCIL_DESC *desc); +} + +[ + local, + object, + uuid(21af9f0e-4d94-4ea9-9785-2cb76b8c0b34), +] +interface ID3D10EffectRasterizerVariable : ID3D10EffectVariable +{ + HRESULT GetRasterizerState(UINT index, ID3D10RasterizerState **rasterizer_state); + HRESULT GetBackingStore(UINT index, D3D10_RASTERIZER_DESC *desc); +} + +[ + local, + object, + uuid(6530d5c7-07e9-4271-a418-e7ce4bd1e480), +] +interface ID3D10EffectSamplerVariable : ID3D10EffectVariable +{ + HRESULT GetSampler(UINT index, ID3D10SamplerState **sampler); + HRESULT GetBackingStore(UINT index, D3D10_SAMPLER_DESC *desc); +} + +[ + local, + object, + uuid(db122ce8-d1c9-4292-b237-24ed3de8b175), +] +interface ID3D10EffectTechnique +{ + BOOL IsValid(); + HRESULT GetDesc(D3D10_TECHNIQUE_DESC *desc); + ID3D10EffectVariable *GetAnnotationByIndex(UINT index); + ID3D10EffectVariable *GetAnnotationByName(const char *name); + ID3D10EffectPass *GetPassByIndex(UINT index); + ID3D10EffectPass *GetPassByName(const char *name); + HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK *mask); +} + +[ + local, + object, + uuid(51b0ca8b-ec0b-4519-870d-8ee1cb5017c7), +] +interface ID3D10Effect : IUnknown +{ + BOOL IsValid(); + BOOL IsPool(); + HRESULT GetDevice(ID3D10Device **device); + HRESULT GetDesc(D3D10_EFFECT_DESC *desc); + ID3D10EffectConstantBuffer *GetConstantBufferByIndex(UINT index); + ID3D10EffectConstantBuffer *GetConstantBufferByName(const char *name); + ID3D10EffectVariable *GetVariableByIndex(UINT index); + ID3D10EffectVariable *GetVariableByName(const char *name); + ID3D10EffectVariable *GetVariableBySemantic(const char *semantic); + ID3D10EffectTechnique *GetTechniqueByIndex(UINT index); + ID3D10EffectTechnique *GetTechniqueByName(const char *name); + HRESULT Optimize(); + BOOL IsOptimized(); +} + +[ + local, + object, + uuid(95e7ab04-3250-412e-8213-fcd2f8677933), +] +interface ID3D10EffectPool : IUnknown +{ + ID3D10Effect *AsEffect(); +} + +[ + local, + object, + uuid(5cfbeb89-1a06-46e0-b282-e3f9bfa36a54), +] +interface ID3D10EffectPass +{ + BOOL IsValid(); + HRESULT GetDesc(D3D10_PASS_DESC *desc); + HRESULT GetVertexShaderDesc(D3D10_PASS_SHADER_DESC *desc); + HRESULT GetGeometryShaderDesc(D3D10_PASS_SHADER_DESC *desc); + HRESULT GetPixelShaderDesc(D3D10_PASS_SHADER_DESC *desc); + ID3D10EffectVariable *GetAnnotationByIndex(UINT index); + ID3D10EffectVariable *GetAnnotationByName(const char *name); + HRESULT Apply(UINT flags); + HRESULT ComputeStateBlockMask(D3D10_STATE_BLOCK_MASK *mask); +} + +[ + local, + object, + uuid(0803425a-57f5-4dd6-9465-a87570834a08), +] +interface ID3D10StateBlock : IUnknown +{ + HRESULT Capture(); + HRESULT Apply(); + HRESULT ReleaseAllDeviceObjects(); + HRESULT GetDevice(ID3D10Device **device); +} + +HRESULT __stdcall D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, + ID3D10Blob **effect, ID3D10Blob **errors); +HRESULT __stdcall D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, + ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); +HRESULT __stdcall D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, + ID3D10Device *device, ID3D10EffectPool **effect_pool); +HRESULT __stdcall D3D10CreateStateBlock(ID3D10Device *device, + D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock); + +HRESULT __stdcall D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); +HRESULT __stdcall D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); +HRESULT __stdcall D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); +HRESULT __stdcall D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); +HRESULT __stdcall D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); +BOOL __stdcall D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT idx); +HRESULT __stdcall D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); +HRESULT __stdcall D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);