I have not, this fixes however the playback in games when decoders transforms are used. The game uses MF session with the following pipeline: `source > decoder > copier > evr`. The decoder outputs NV12 with planes aligned on 16 bytes which causes some visible green band when the padding is included.
I will try to write some test, making sure this is evr responsibility but I find it likely reading from the documentation (https://learn.microsoft.com/en-us/windows/win32/medfound/how-to-write-an-evr... though this only mention the other aperture attributes).