Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
const struct parse_initializer *params,
const struct vkd3d_shader_location *loc, bool atan2_mode)
+{
- struct hlsl_ir_function_decl *func;
- struct hlsl_type *type;
- char *header;
- char *body;
- char *whole_fn;
- static const char* atan2_name = "atan2";
- static const char* atan_name = "atan";
- static const char* atan2_header_template =
"%s atan2(%s y, %s x)\n"
"{\n"
" %s in_y = y;\n"
That's fine for me, but notice that if you want to save some typing `%s` and `type->name` you can move all the declarations at the beginning: ```hlsl %s in_y, in_x, recip, input, x2, poly_approx, flipped; ```