In the test that shows the clear color the geometry ends up on the wrong side of the near clipping plane (negative Z after the perspective division). WARP differs from real drivers here - see zenable_test(), line 18770.
So I think you could get WARP behave like all other drivers if you set D3DRS_CLIPPING=TRUE in non-XYZRHW cases, but I don't think testing clipped-away geometry is what you intended.