On Thu Nov 9 19:45:08 2023 +0000, Zebediah Figura wrote:
The point of set_u32() is that you can set these offsets after writing them, instead of needing to do two passes over the same data.
I think this could also be avoided. What I'll probably end up with is two buffers, one for structured part - (cbuffers, variables, etc), and another for unstructured part for strings, default values, and so one. I think shader blobs also go in there.