Matteo Bruni (@Mystral) commented about dlls/d3dcompiler_43/compiler.c:
{ FIXME("Ignoring flags %#x.\n", flags); }
- if (effect_flags)
- if (effect_flags & ~D3DCOMPILE_EFFECT_CHILD_EFFECT) FIXME("Ignoring effect flags %#x.\n", effect_flags);
Nitpick: could you print `effect_flags & ~D3DCOMPILE_EFFECT_CHILD_EFFECT` instead?