Just a few miscellaneous fixes I think are simple enough to make it into the next version.
-- v3: vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2". vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body. vkd3d-shader/hlsl: Check for non-static object references on resource stores. tests: Add missing entry for max.shader_test in Makefile.am