On Fri Mar 17 13:46:14 2023 +0000, Conor McCarthy wrote:
For example, `d3d12_committed_resource_create()` assigns
`resource->heap` (inside `vkd3d_allocate_resource_memory()`), but doesn't increment its reference count. The heap is created with `internal_refcount = 1` so this decref is required to free it. Valgrind reports no leaks in test_create_committed_resource().
Right. Anyway, now it feels better.