From: Giovanni Mascellani gmascellani@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 134 +++++++++++++++++++------------------- 1 file changed, 67 insertions(+), 67 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index d4333e6d0..7877da481 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3669,6 +3669,73 @@ static uint32_t spirv_compiler_emit_vector_shuffle(struct spirv_compiler *compil type_id, vector1_id, vector2_id, components, component_count); }
+static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler, + enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type, + unsigned int component_count, uint32_t val_id) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id; + SpvOp op; + + assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z))); + + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); + op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual; + return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id, + data_type == VKD3D_DATA_UINT64 + ? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count) + : spirv_compiler_get_constant_uint_vector(compiler, 0, component_count)); +} + +static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler, + unsigned int component_count, uint32_t val_id, bool signedness) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id, true_id, false_id; + + true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count); + false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); +} + +static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compiler, + unsigned int component_count, uint32_t val_id, bool signedness) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id, true_id, false_id; + + true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1, + component_count); + false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); +} + +static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler, + unsigned int component_count, uint32_t val_id, bool signedness) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id, true_id, false_id; + + true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count); + false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); +} + +static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compiler, + unsigned int component_count, uint32_t val_id, bool signedness) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t type_id, true_id, false_id; + + true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count); + false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); +} + static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask) { @@ -4383,73 +4450,6 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler } }
-static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler, - enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type, - unsigned int component_count, uint32_t val_id) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id; - SpvOp op; - - assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z))); - - type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); - op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual; - return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id, - data_type == VKD3D_DATA_UINT64 - ? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count) - : spirv_compiler_get_constant_uint_vector(compiler, 0, component_count)); -} - -static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler, - unsigned int component_count, uint32_t val_id, bool signedness) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id, true_id, false_id; - - true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count); - false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count); - type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count); - return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); -} - -static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compiler, - unsigned int component_count, uint32_t val_id, bool signedness) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id, true_id, false_id; - - true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1, - component_count); - false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count); - type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count); - return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); -} - -static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler, - unsigned int component_count, uint32_t val_id, bool signedness) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id, true_id, false_id; - - true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count); - false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count); - type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count); - return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); -} - -static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compiler, - unsigned int component_count, uint32_t val_id, bool signedness) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id, true_id, false_id; - - true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count); - false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count); - type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count); - return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); -} - typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct spirv_compiler *compiler, uint32_t val_id);