Rémi Bernon (@rbernon) commented about dlls/winewayland.drv/opengl.c:
goto out; }
- if (!wgl_context_populate_attribs(ctx, attribs))
- {
ctx->attribs[0] = EGL_NONE;
goto out;
- }
- /* For now only OpenGL is supported. */
- p_eglBindAPI(EGL_OPENGL_API);
Ah yeah I forgot about that before but isn't something that's supposed to be called on every thread that is going to issue GL calls? Shouldn't we do that in wglMakeCurrent?