On Mon Jan 22 21:26:34 2024 +0000, Zebediah Figura wrote:
Isn't the solution there for Wine to be printing vkd3d-shader errors as ERR? I thought I remembered a discussion specifically about this before.
It might be an alternative solution I guess. Right now, though, compilation errors are not even stored if logging is not enabled, while even if the application doesn't want logging (and, for example, vkd3d doesn't request logging when compiling to SPIR-V IIRC) the Wine developer could still be interested in seeing those failures. Also ERRs are shown even vkd3d-shader crashes before finishing the compilation. Of course both of these objections could be handled in a different way, but the current solution doesn't look terrible either to me, so I never cared too much.