Nikolay Sivov (@nsivov) commented about dlls/d2d1/effect.c:
+static const WCHAR saturation_description[] = +L"<?xml version='1.0'?> \
- <Effect> \
- <Property name='DisplayName' type='string' value='Saturation'/> \
- <Property name='Author' type='string' value='The Wine Project'/> \
- <Property name='Category' type='string' value='Stub'/> \
- <Property name='Description' type='string' value='Saturation'/> \
- <Inputs> \
<Input name='Source'/> \- </Inputs> \
- <Property name='Saturation' type='float' /> \
- </Effect>";
+struct saturation_properties +{
- FLOAT saturation;
FLOAT -> float