From: Nikolay Sivov nsivov@codeweavers.com
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com --- libs/vkd3d-shader/hlsl.y | 36 ++++++++++++++++++------ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + tests/hlsl/conditional.shader_test | 4 +-- 3 files changed, 31 insertions(+), 10 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 29e0ff0c5..048f7232b 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -6108,19 +6108,39 @@ jump_statement: }
selection_statement: - KW_IF '(' expr ')' if_body + attribute_list_optional KW_IF '(' expr ')' if_body { - struct hlsl_ir_node *condition = node_from_block($3); + struct hlsl_ir_node *condition = node_from_block($4); + const struct parse_attribute_list *attributes = &$1; struct hlsl_ir_node *instr; + unsigned int i; + + if (attribute_list_has_duplicates(attributes)) + hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Found duplicate attribute.");
- if (!(instr = hlsl_new_if(ctx, condition, $5.then_block, $5.else_block, &@1))) + for (i = 0; i < attributes->count; ++i) { - destroy_block($5.then_block); - destroy_block($5.else_block); + const struct hlsl_attribute *attr = attributes->attrs[i]; + + if (!strcmp(attr->name, "branch") + || !strcmp(attr->name, "flatten")) + { + hlsl_warning(ctx, &@1, VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE, "Unhandled attribute '%s'.", attr->name); + } + else + { + hlsl_warning(ctx, &@1, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE, "Unrecognized attribute '%s'.", attr->name); + } + } + + if (!(instr = hlsl_new_if(ctx, condition, $6.then_block, $6.else_block, &@2))) + { + destroy_block($6.then_block); + destroy_block($6.else_block); YYABORT; } - destroy_block($5.then_block); - destroy_block($5.else_block); + destroy_block($6.then_block); + destroy_block($6.else_block); if (condition->data_type->dimx > 1 || condition->data_type->dimy > 1) { struct vkd3d_string_buffer *string; @@ -6130,7 +6150,7 @@ selection_statement: "if condition type %s is not scalar.", string->buffer); hlsl_release_string_buffer(ctx, string); } - $$ = $3; + $$ = $4; hlsl_block_add_instr($$, instr); }
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index c719085e1..123fbf0b3 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -140,6 +140,7 @@ enum vkd3d_shader_error VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303, VKD3D_SHADER_WARNING_HLSL_NON_FINITE_RESULT = 5304, + VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
diff --git a/tests/hlsl/conditional.shader_test b/tests/hlsl/conditional.shader_test index 2d2ba2e9c..e7504c9c9 100644 --- a/tests/hlsl/conditional.shader_test +++ b/tests/hlsl/conditional.shader_test @@ -15,7 +15,7 @@ uniform 0 float4 0.1 0.0 0.0 0.0 draw quad probe all rgba (0.1, 0.2, 0.3, 0.4)
-[pixel shader todo] +[pixel shader] float4 main(uniform float4 u) : sv_target { [attr1] @@ -52,7 +52,7 @@ float main() : sv_target return float4(0.9, 0.8, 0.7, 0.6); }
-[pixel shader fail] +[pixel shader fail todo] float4 u;
float main() : sv_target