Zebediah Figura (@zfigura) commented about tests/hlsl-static-initializer.shader_test:
[test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
+[pixel shader fail todo] +static Texture2D tex;
+float4 main() : sv_target +{
- return tex.Load(int3(0, 0, 0));
+}
I should have noticed this before, but these tests use Load(), which won't work with sm1. Can we change them to use sample instructions instead?