On Wed Nov 23 00:22:40 2022 +0000, Zebediah Figura wrote:
Probably for my own education rather than anything else, but why "device->blitter" rather than "device->context_count"?
Hmm, context_count should also work now. It didn't initially, before I introduced the wined3d_context_gl_destroy() calls in wined3d_device_gl_create_primary_opengl_context_cs().
Actually, I'm not sure that it works correctly now either. Will have a look...