From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/hlsl.h | 17 ++++++++ libs/vkd3d-shader/hlsl_codegen.c | 68 ++++++++++---------------------- 2 files changed, 37 insertions(+), 48 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 91b222eb..88a3a17a 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -777,6 +777,23 @@ struct hlsl_resource_load_params struct hlsl_ir_node *coords, *lod, *texel_offset; };
+static inline char hlsl_regset_name(enum hlsl_regset regset) +{ + switch (regset) + { + case HLSL_REGSET_S: + return 's'; + case HLSL_REGSET_T: + return 't'; + case HLSL_REGSET_U: + return 'u'; + case HLSL_REGSET_NUMERIC: + case HLSL_REGSET_VOID: + vkd3d_unreachable(); + } + vkd3d_unreachable(); +} + static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node) { assert(node->type == HLSL_IR_CALL); diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index a5b4f78f..b5042997 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2577,50 +2577,27 @@ static void allocate_buffers(struct hlsl_ctx *ctx) } }
-static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, char type, uint32_t index) +static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, enum hlsl_regset regset, + uint32_t index) { const struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry) { - if (var->last_read && var->reg_reservation.type == type && var->reg_reservation.index == index) + if (var->last_read && var->reg_reservation.type == hlsl_regset_name(regset) && var->reg_reservation.index == index) return var; } return NULL; }
-static const struct object_type_info +static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset) { - enum hlsl_base_type type; - char reg_name; -} -object_types[] = -{ - { HLSL_TYPE_SAMPLER, 's' }, - { HLSL_TYPE_TEXTURE, 't' }, - { HLSL_TYPE_UAV, 'u' }, -}; - -static const struct object_type_info *get_object_type_info(enum hlsl_base_type type) -{ - unsigned int i; - - for (i = 0; i < ARRAY_SIZE(object_types); ++i) - if (type == object_types[i].type) - return &object_types[i]; - - WARN("No type info for object type %u.\n", type); - return NULL; -} - -static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) -{ - const struct object_type_info *type_info = get_object_type_info(type); + char regset_name = hlsl_regset_name(regset); struct hlsl_ir_var *var; uint32_t min_index = 0; uint32_t index;
- if (type == HLSL_TYPE_UAV) + if (regset == HLSL_REGSET_U) { LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { @@ -2634,21 +2611,17 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - enum hlsl_regset regset; - - if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT - || var->data_type->base_type != type) + if (!var->last_read || var->data_type->reg_size[regset] == 0) continue;
- regset = hlsl_type_get_regset(ctx, var->data_type); - - if (var->reg_reservation.type == type_info->reg_name) + if (var->reg_reservation.type == regset_name) { - const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name, + const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, regset, var->reg_reservation.index);
if (var->reg_reservation.index < min_index) { + assert(regset == HLSL_REGSET_U); hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, "UAV index (%u) must be higher than the maximum render target index (%u).", var->reg_reservation.index, min_index - 1); @@ -2656,25 +2629,24 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) else if (reserved_object && reserved_object != var) { hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS, - "Multiple objects bound to %c%u.", type_info->reg_name, - var->reg_reservation.index); + "Multiple objects bound to %c%u.", regset_name, var->reg_reservation.index); hlsl_note(ctx, &reserved_object->loc, VKD3D_SHADER_LOG_ERROR, - "Object '%s' is already bound to %c%u.", reserved_object->name, - type_info->reg_name, var->reg_reservation.index); + "Object '%s' is already bound to %c%u.", reserved_object->name, regset_name, + var->reg_reservation.index); }
var->regs[regset].id = var->reg_reservation.index; var->regs[regset].allocated = true; - TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index); + TRACE("Allocated reserved %s to %c%u.\n", var->name, regset_name, var->regs[regset].id); } else if (!var->reg_reservation.type) { - while (get_reserved_object(ctx, type_info->reg_name, index)) + while (get_reserved_object(ctx, regset, index)) ++index;
var->regs[regset].id = index; var->regs[regset].allocated = true; - TRACE("Allocated object to %c%u.\n", type_info->reg_name, index); + TRACE("Allocated object to %c%u.\n", regset_name, index); ++index; } else @@ -2684,7 +2656,7 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type) type_string = hlsl_type_to_string(ctx, var->data_type); hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, "Object of type '%s' must be bound to register type '%c'.", - type_string->buffer, type_info->reg_name); + type_string->buffer, regset_name); hlsl_release_string_buffer(ctx, type_string); } } @@ -2994,11 +2966,11 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry else { allocate_buffers(ctx); - allocate_objects(ctx, HLSL_TYPE_TEXTURE); - allocate_objects(ctx, HLSL_TYPE_UAV); + allocate_objects(ctx, HLSL_REGSET_T); + allocate_objects(ctx, HLSL_REGSET_U); } allocate_semantic_registers(ctx); - allocate_objects(ctx, HLSL_TYPE_SAMPLER); + allocate_objects(ctx, HLSL_REGSET_S);
if (ctx->result) return ctx->result;