On Sat Nov 11 01:32:34 2023 +0000, Francisco Casas wrote:
Ok, I added the following test (it passes!):
[require] shader model >= 6.0 [pixel shader] // Variables with overlapping register(cX) reservations are aliased in SM6. float2 a : register(c2); float3 b : register(c2); float4 main() : sv_target { return float4(a, b.yz); }
Thanks. While we're at it would you mind adding a draw/probe with this as well?