From: Zebediah Figura zfigura@codeweavers.com
--- Makefile.am | 2 + include/vkd3d_d3d12shader.idl | 306 ++++++++++++++++++++++++++++++++++ include/vkd3d_d3dcommon.idl | 72 ++++++++ 3 files changed, 380 insertions(+) create mode 100644 include/vkd3d_d3d12shader.idl
diff --git a/Makefile.am b/Makefile.am index bc648b631..ea8f57ffe 100644 --- a/Makefile.am +++ b/Makefile.am @@ -6,6 +6,7 @@ AM_LDFLAGS = -no-undefined widl_headers = \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ + include/vkd3d_d3d12shader.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dx9shader.h \ include/vkd3d_dxgi.h \ @@ -21,6 +22,7 @@ vkd3d_public_headers = \ include/vkd3d.h \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ + include/vkd3d_d3d12shader.h \ include/vkd3d_d3d9types.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dcompiler.h \ diff --git a/include/vkd3d_d3d12shader.idl b/include/vkd3d_d3d12shader.idl new file mode 100644 index 000000000..ba42a9458 --- /dev/null +++ b/include/vkd3d_d3d12shader.idl @@ -0,0 +1,306 @@ +/* + * Copyright 2020 Paul Gofman for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +import "vkd3d_windows.h"; +import "vkd3d_d3dcommon.idl"; + +typedef enum D3D12_SHADER_VERSION_TYPE +{ + D3D12_SHVER_PIXEL_SHADER = 0x0, + D3D12_SHVER_VERTEX_SHADER = 0x1, + D3D12_SHVER_GEOMETRY_SHADER = 0x2, + D3D12_SHVER_HULL_SHADER = 0x3, + D3D12_SHVER_DOMAIN_SHADER = 0x4, + D3D12_SHVER_COMPUTE_SHADER = 0x5, + D3D12_SHVER_RESERVED0 = 0xfff0, +} D3D12_SHADER_VERSION_TYPE; + +typedef struct _D3D12_SHADER_DESC +{ + UINT Version; + const char *Creator; + UINT Flags; + UINT ConstantBuffers; + UINT BoundResources; + UINT InputParameters; + UINT OutputParameters; + UINT InstructionCount; + UINT TempRegisterCount; + UINT TempArrayCount; + UINT DefCount; + UINT DclCount; + UINT TextureNormalInstructions; + UINT TextureLoadInstructions; + UINT TextureCompInstructions; + UINT TextureBiasInstructions; + UINT TextureGradientInstructions; + UINT FloatInstructionCount; + UINT IntInstructionCount; + UINT UintInstructionCount; + UINT StaticFlowControlCount; + UINT DynamicFlowControlCount; + UINT MacroInstructionCount; + UINT ArrayInstructionCount; + UINT CutInstructionCount; + UINT EmitInstructionCount; + D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; + UINT GSMaxOutputVertexCount; + D3D_PRIMITIVE InputPrimitive; + UINT PatchConstantParameters; + UINT cGSInstanceCount; + UINT cControlPoints; + D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; + D3D_TESSELLATOR_PARTITIONING HSPartitioning; + D3D_TESSELLATOR_DOMAIN TessellatorDomain; + UINT cBarrierInstructions; + UINT cInterlockedInstructions; + UINT cTextureStoreInstructions; +} D3D12_SHADER_DESC; + +typedef struct _D3D12_SHADER_VARIABLE_DESC +{ + const char *Name; + UINT StartOffset; + UINT Size; + UINT uFlags; + void *DefaultValue; + UINT StartTexture; + UINT TextureSize; + UINT StartSampler; + UINT SamplerSize; +} D3D12_SHADER_VARIABLE_DESC; + +typedef struct _D3D12_SHADER_TYPE_DESC +{ + D3D_SHADER_VARIABLE_CLASS Class; + D3D_SHADER_VARIABLE_TYPE Type; + UINT Rows; + UINT Columns; + UINT Elements; + UINT Members; + UINT Offset; + const char *Name; +} D3D12_SHADER_TYPE_DESC; + +typedef struct _D3D12_SHADER_BUFFER_DESC +{ + const char *Name; + D3D_CBUFFER_TYPE Type; + UINT Variables; + UINT Size; + UINT uFlags; +} D3D12_SHADER_BUFFER_DESC; + +typedef struct _D3D12_SHADER_INPUT_BIND_DESC +{ + const char *Name; + D3D_SHADER_INPUT_TYPE Type; + UINT BindPoint; + UINT BindCount; + UINT uFlags; + D3D_RESOURCE_RETURN_TYPE ReturnType; + D3D_SRV_DIMENSION Dimension; + UINT NumSamples; + UINT Space; + UINT uID; +} D3D12_SHADER_INPUT_BIND_DESC; + +typedef struct _D3D12_SIGNATURE_PARAMETER_DESC +{ + const char *SemanticName; + UINT SemanticIndex; + UINT Register; + D3D_NAME SystemValueType; + D3D_REGISTER_COMPONENT_TYPE ComponentType; + BYTE Mask; + BYTE ReadWriteMask; + UINT Stream; + D3D_MIN_PRECISION MinPrecision; +} D3D12_SIGNATURE_PARAMETER_DESC; + +typedef struct _D3D12_PARAMETER_DESC +{ + const char *Name; + const char *SemanticName; + D3D_SHADER_VARIABLE_TYPE Type; + D3D_SHADER_VARIABLE_CLASS Class; + UINT Rows; + UINT Columns; + D3D_INTERPOLATION_MODE InterpolationMode; + D3D_PARAMETER_FLAGS Flags; + UINT FirstInRegister; + UINT FirstInComponent; + UINT FirstOutRegister; + UINT FirstOutComponent; +} D3D12_PARAMETER_DESC; + +typedef struct _D3D12_FUNCTION_DESC +{ + UINT Version; + const char *Creator; + UINT Flags; + UINT ConstantBuffers; + UINT BoundResources; + UINT InstructionCount; + UINT TempRegisterCount; + UINT TempArrayCount; + UINT DefCount; + UINT DclCount; + UINT TextureNormalInstructions; + UINT TextureLoadInstructions; + UINT TextureCompInstructions; + UINT TextureBiasInstructions; + UINT TextureGradientInstructions; + UINT FloatInstructionCount; + UINT IntInstructionCount; + UINT UintInstructionCount; + UINT StaticFlowControlCount; + UINT DynamicFlowControlCount; + UINT MacroInstructionCount; + UINT ArrayInstructionCount; + UINT MovInstructionCount; + UINT MovcInstructionCount; + UINT ConversionInstructionCount; + UINT BitwiseInstructionCount; + D3D_FEATURE_LEVEL MinFeatureLevel; + UINT64 RequiredFeatureFlags; + const char *Name; + INT FunctionParameterCount; + BOOL HasReturn; + BOOL Has10Level9VertexShader; + BOOL Has10Level9PixelShader; +} D3D12_FUNCTION_DESC; + +typedef struct _D3D12_LIBRARY_DESC +{ + const char *Creator; + UINT Flags; + UINT FunctionCount; +} D3D12_LIBRARY_DESC; + +interface ID3D12ShaderReflectionConstantBuffer; + +[ + uuid(e913c351-783d-48ca-a1d1-4f306284ad56), + object, + local, +] +interface ID3D12ShaderReflectionType +{ + HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc); + ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index); + ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name); + const char *GetMemberTypeName(UINT index); + HRESULT IsEqual(ID3D12ShaderReflectionType *type); + ID3D12ShaderReflectionType *GetSubType(); + ID3D12ShaderReflectionType *GetBaseClass(); + UINT GetNumInterfaces(); + ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index); + HRESULT IsOfType(ID3D12ShaderReflectionType *type); + HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base); +} + +[ + uuid(8337a8a6-a216-444a-b2f4-314733a73aea), + object, + local, +] +interface ID3D12ShaderReflectionVariable +{ + HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc); + ID3D12ShaderReflectionType *GetType(); + ID3D12ShaderReflectionConstantBuffer *GetBuffer(); + UINT GetInterfaceSlot(UINT index); +} + +[ + uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7), + object, + local, +] +interface ID3D12ShaderReflectionConstantBuffer +{ + HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc); + ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index); + ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); +} + +[ + uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e), + object, + local, +] +interface ID3D12ShaderReflection : IUnknown +{ + HRESULT GetDesc(D3D12_SHADER_DESC *desc); + ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); + ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); + HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); + HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); + HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); + HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); + ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); + HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); + UINT GetMovInstructionCount(); + UINT GetMovcInstructionCount(); + UINT GetConversionInstructionCount(); + UINT GetBitwiseInstructionCount(); + D3D_PRIMITIVE GetGSInputPrimitive(); + BOOL IsSampleFrequencyShader(); + UINT GetNumInterfaceSlots(); + HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level); + UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez); + UINT64 GetRequiresFlags(); +} + +[ + uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f), + object, + local, +] +interface ID3D12FunctionParameterReflection +{ + HRESULT GetDesc(D3D12_PARAMETER_DESC *desc); +} + +[ + uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799), + object, + local, +] +interface ID3D12FunctionReflection +{ + HRESULT GetDesc(D3D12_FUNCTION_DESC *desc); + ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); + ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); + HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); + ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); + HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); + ID3D12FunctionParameterReflection *GetFunctionParameter(INT index); +} + +[ + uuid(8e349d19-54db-4a56-9dc9-119d87bdb804), + object, + local, +] +interface ID3D12LibraryReflection : IUnknown +{ + HRESULT GetDesc(D3D12_LIBRARY_DESC *desc); + ID3D12FunctionReflection *GetFunctionByIndex(INT index); +} diff --git a/include/vkd3d_d3dcommon.idl b/include/vkd3d_d3dcommon.idl index ab5dd01f1..0b6fdebd7 100644 --- a/include/vkd3d_d3dcommon.idl +++ b/include/vkd3d_d3dcommon.idl @@ -353,6 +353,78 @@ typedef enum _D3D_SHADER_VARIABLE_TYPE D3D_SVT_FORCE_DWORD = 0x7fffffff, } D3D_SHADER_VARIABLE_TYPE;
+typedef enum D3D_TESSELLATOR_DOMAIN +{ + D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D_TESSELLATOR_DOMAIN_TRI, + D3D_TESSELLATOR_DOMAIN_QUAD, + D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, + D3D11_TESSELLATOR_DOMAIN_ISOLINE, + D3D11_TESSELLATOR_DOMAIN_TRI, + D3D11_TESSELLATOR_DOMAIN_QUAD, +} D3D_TESSELLATOR_DOMAIN; + +typedef enum D3D_TESSELLATOR_PARTITIONING +{ + D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D_TESSELLATOR_PARTITIONING_POW2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, + D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, + D3D11_TESSELLATOR_PARTITIONING_INTEGER, + D3D11_TESSELLATOR_PARTITIONING_POW2, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, +} D3D_TESSELLATOR_PARTITIONING; + +typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE +{ + D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D_TESSELLATOR_OUTPUT_POINT, + D3D_TESSELLATOR_OUTPUT_LINE, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, + D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, + D3D11_TESSELLATOR_OUTPUT_POINT, + D3D11_TESSELLATOR_OUTPUT_LINE, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW, +} D3D_TESSELLATOR_OUTPUT_PRIMITIVE; + +typedef enum D3D_MIN_PRECISION +{ + D3D_MIN_PRECISION_DEFAULT = 0, + D3D_MIN_PRECISION_FLOAT_16 = 1, + D3D_MIN_PRECISION_FLOAT_2_8 = 2, + D3D_MIN_PRECISION_RESERVED = 3, + D3D_MIN_PRECISION_SINT_16 = 4, + D3D_MIN_PRECISION_UINT_16 = 5, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1, +} D3D_MIN_PRECISION; + +typedef enum _D3D_INTERPOLATION_MODE +{ + D3D_INTERPOLATION_UNDEFINED, + D3D_INTERPOLATION_CONSTANT, + D3D_INTERPOLATION_LINEAR, + D3D_INTERPOLATION_LINEAR_CENTROID, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, + D3D_INTERPOLATION_LINEAR_SAMPLE, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, +} D3D_INTERPOLATION_MODE; + +typedef enum _D3D_PARAMETER_FLAGS +{ + D3D_PF_NONE, + D3D_PF_IN, + D3D_PF_OUT, + D3D_PF_FORCE_DWORD = 0x7fffffff, +} D3D_PARAMETER_FLAGS; + [ uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102), object,