Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_codegen.c:
switch (type->class) { case HLSL_CLASS_VECTOR:
idx_offset = idx;
*offset_component += hlsl_ir_constant(idx)->value.u[0].u;
So many flames to debate whether spaces or tabs should be used for indentation, and now we're turning to asterisks?!? :-P