Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/surface.c:
- uint16_t height;
- uint8_t depth;
- uint8_t image_descriptor;
+}; +#include "poppack.h"
+static HRESULT d3dx_initialize_image_from_tga(const void *src_data, uint32_t src_data_size, struct d3dx_image *image) +{
- const struct tga_header *header = (src_data_size >= sizeof(*header)) ? (const struct tga_header *)src_data : NULL;
- uint32_t expected_header_size = sizeof(*header);
- if (!header)
return D3DXERR_INVALIDDATA;
- expected_header_size += header->id_length;
- expected_header_size += header->color_map_length * ((header->color_map_entrysize + 7) >> 3);
Very nitpicky but it seems clearer to do `/ 8` (or even better `/ CHAR_BIT`) instead of `>> 3`.