On Wed Jun 5 08:47:37 2024 +0000, Elizabeth Figura wrote:
This is fine, although the slightly unfortunate thing about writing the test this way is that you can't see what the actual texture contents are if they're wrong. I.e. could we instead just write the loaded values directly into the UAV/RTV and check them on CPU?
Good point, done. I didn't explicitly test UAVs, trusting that they behave like SRVs in terms of mapping view coordinates to texture coordinates.