Zebediah Figura (@zfigura) commented about dlls/wined3d/swapchain.c:
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) swapchain_blit(swapchain, context, src_rect, dst_rect);
if (swapchain_gl->context_count > 1)
if (swapchain->device->context_count > 1)
{
WARN_(d3d_perf)("Multiple contexts, calling glFinish() to enforce ordering.\n"); gl_info->gl_ops.gl.p_glFinish();
}
Is there a potential performance problem from this?