On Thu Jul 18 23:50:05 2024 +0000, Matteo Bruni wrote:
That seems to be it. Kind of an interesting find; hard to guess what they'd need that count for, or even a reasonable name for it. Not that it matters a whole lot, especially on the d3dx side.
Aaand I just stumbled on a counterexample... `test_effect_preshader_effect_blob[]` gives 14 but it has 13 objects and 2 passes (1 technique).