On Mon Oct 21 19:44:25 2024 +0000, Esme Povirk wrote:
There's no need to call CanConvert first, Initialize will fail for unsupported conversions.
Ah nice to know. I was just copying the behavior from d3dx10's `convert_image()` function, but if that's an unnecessary call I will just remove it. Makes the code cleaner as well. :)