Jacek Caban (@jacek) commented about dlls/win32u/d3dkmt.c:
*runtime_size = reply->runtime_size; } SERVER_END_REQ;
- if (status == STATUS_PENDING) status = wine_server_handle_to_fd( obj->handle, GENERIC_ALL, &obj->fd, NULL );
`STATUS_PENDING` seems weird here. More importantly, do we need to store fd on client side anyway? Could we just call retrieve fd from server in `d3dkmt_object_get_fd` instead?