From: Elizabeth Figura zfigura@codeweavers.com
Ported from 491146fa94c608c241c06114b17a3b4d8b9cea65 in vkd3d. --- dlls/wined3d/glsl_shader.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9ab3f722d31..59dd82c19a5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4330,7 +4330,19 @@ static void shader_glsl_to_int(const struct wined3d_shader_instruction *ins)
static void shader_glsl_to_uint(const struct wined3d_shader_instruction *ins) { - shader_glsl_cast(ins, "uvec", "uint"); + struct wined3d_string_buffer *buffer = ins->ctx->buffer; + struct glsl_src_param src_param; + unsigned int mask_size; + DWORD write_mask; + + write_mask = shader_glsl_append_dst(buffer, ins); + mask_size = shader_glsl_get_write_mask_size(write_mask); + shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); + + if (mask_size > 1) + shader_addline(buffer, "uvec%u(max(%s, vec%u(0.0))));\n", mask_size, src_param.param_str, mask_size); + else + shader_addline(buffer, "uint(max(%s, 0)));\n", src_param.param_str); }
static void shader_glsl_to_float(const struct wined3d_shader_instruction *ins)