Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/ir.c:
#include "vkd3d_shader_private.h"
+static void VKD3D_PRINTF_FUNC(3, 4) shader_normaliser_error(struct vkd3d_shader_normaliser *normaliser,
enum vkd3d_shader_error error, const char *format, ...)
+{
- va_list args;
- va_start(args, format);
- vkd3d_shader_verror(normaliser->message_context, &normaliser->location, error, format, args);
- va_end(args);
- normaliser->failed = true;
This doesn't seem to ever be read. Is that intentional?