On Mon Mar 31 18:52:09 2025 +0000, Esme Povirk wrote:
It was written mostly from scratch. From what I remember from when the polygon fill code was in gdi32, that version sorts all the line segments by where they intersect the current scanline as it goes. I guess it uses less memory, but I didn't really see the point of that.
That's the reason I want careful review - it's basically a rewrite from scratch of a core part of gdiplus's rendering.