Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl_codegen.c:
- load = hlsl_ir_resource_load(instr);
- var = load->resource.var;
- regset = hlsl_type_get_regset(hlsl_deref_get_type(ctx, &load->resource));
- if (regset == HLSL_REGSET_SAMPLERS)
- {
assert(!load->sampler.var);
if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index))
{
hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_NONCONSTANT_INDEX,
"Non-constant index in sampler resource load.");
return false;
}
var->objects_usage[regset][index].used = true;
return true;
I'm somewhat inclined to say we should always return false if we aren't actually using the return value.