Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.h:
struct hlsl_ir_node node; enum hlsl_resource_load_type load_type; struct hlsl_deref resource, sampler;
- struct hlsl_src coords, lod, texel_offset;
- struct hlsl_src coords, lod, sample_index, texel_offset;
You should update `dump_ir_resource_load()`.