Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxbc.c:
+static int parse_rdef(const struct vkd3d_shader_dxbc_section_desc *section,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_scan_d3d_buffer_info *buffer_info)
+{
- uint32_t buffer_count, buffer_offset, profile;
- const char *data = section->data.code;
- const char *ptr = data;
- bool is_sm5;
- int ret;
- if (!buffer_info)
return VKD3D_OK;
- buffer_count = read_u32(&ptr);
- buffer_offset = read_u32(&ptr);
- /* Resource count and offset; not currently used. */
Meaning they're not used by native or by us?