From: Zebediah Figura zfigura@codeweavers.com
This does not handle 1.x samplers yet. --- libs/vkd3d-shader/vkd3d_shader_main.c | 15 +++++++++++++++ 1 file changed, 15 insertions(+)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index a427d996b..9702cf185 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -837,6 +837,15 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE; }
+static void vkd3d_shader_scan_combined_sampler_declaration( + struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_semantic *semantic) +{ + vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg, + &semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT); + vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg, + &semantic->resource.range, semantic->resource_type, VKD3D_SHADER_RESOURCE_DATA_FLOAT); +} + static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, @@ -945,6 +954,12 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte vkd3d_shader_scan_sampler_declaration(context, instruction); break; case VKD3DSIH_DCL: + if (instruction->declaration.semantic.resource.reg.reg.type == VKD3DSPR_COMBINED_SAMPLER) + { + vkd3d_shader_scan_combined_sampler_declaration(context, &instruction->declaration.semantic); + break; + } + /* fall through */ case VKD3DSIH_DCL_UAV_TYPED: vkd3d_shader_scan_typed_resource_declaration(context, instruction); break;