Rémi Bernon (@rbernon) commented about dlls/opengl32/unix_thunks.c:
PTR32 teb; PTR32 ret; } *params = args;
- FIXME( "params %p stub!\n", params );
- return STATUS_NOT_IMPLEMENTED;
- TEB *teb = get_teb64( params->teb );
- const struct opengl_funcs *funcs = teb->glTable;
- params->ret = (UINT_PTR)funcs->p_wglGetCurrentReadDCARB();
- return STATUS_SUCCESS;
This isn't necessary, the function is implemented on the PE side directly.