Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
return NULL; if (!(x_arg = add_implicit_conversion(ctx, params->instrs, x_arg, common_type, loc))) return NULL;
Shouldn't you remove this part now? `elementwise_intrinsic_convert_args()` should have already taken care of everything, or am I missing something?