Rémi Bernon (@rbernon) commented about dlls/coremessaging/main.c:
factory_ActivateInstance,
};
+struct async_action +{
- IAsyncAction IAsyncAction_iface;
- IAsyncInfo IAsyncInfo_iface;
- LONG ref;
+};
Can we reuse `async.c` from `windows.gaming.input` or some other WinRT DLL? I can see that this apparently let us control the thread the asyncs are executed on (to the contrary to our current async implementation which always uses the thread pool) but maybe it doesn't really matter for now?