Giovanni Mascellani (@giomasce) commented about tests/hlsl/trigonometry.shader_test:
[test] uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633 -todo(sm<6) draw quad +todo draw quad probe all rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2 uniform 0 float4 -10.0 -0.0 0.0 10.0 -todo(sm<6) draw quad +todo draw quad
These two changes fail (i.e., unexpectedly succeed) on the CI and on every implementation I've got. Is it possible it's a mistake? Which hardware are you testing on?