Zebediah Figura (@zfigura) commented about dlls/wined3d/texture.c:
sub_resource = &texture_gl->t.sub_resources[sub_resource_idx]; /* We cannot download data from multisample textures directly. */
- if (wined3d_texture_gl_is_multisample_location(texture_gl, WINED3D_LOCATION_TEXTURE_RGB))
- {
- if (wined3d_texture_gl_is_multisample_location(texture_gl, WINED3D_LOCATION_TEXTURE_RGB)
|| sub_resource->locations & WINED3D_LOCATION_RB_MULTISAMPLE) wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, WINED3D_LOCATION_RB_RESOLVED);
texture2d_read_from_framebuffer(&texture_gl->t, sub_resource_idx, &context_gl->c,
- if (sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED)
- {
texture2d_read_from_framebuffer(&texture_gl->t, sub_resource_idx, &context_gl->c,
Whitespace error here.