From: Elizabeth Figura zfigura@codeweavers.com
--- dlls/d3d8/tests/device.c | 2 +- dlls/d3d8/tests/stateblock.c | 4 ++-- dlls/d3d8/tests/visual.c | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 8261a3139c5..35805f547e7 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -5955,7 +5955,7 @@ static void test_lockrect_invalid(void) hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#lx, type %s.\n", hr, resources[r].name);
- IDirect3DTexture8_Release(cube_texture); + IDirect3DCubeTexture8_Release(cube_texture);
hr = IDirect3DDevice8_CreateCubeTexture(device, 128, 1, D3DUSAGE_WRITEONLY, D3DFMT_A8R8G8B8, resources[r].pool, &cube_texture); diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c index c99252edbcd..10559f07c18 100644 --- a/dlls/d3d8/tests/stateblock.c +++ b/dlls/d3d8/tests/stateblock.c @@ -1565,7 +1565,7 @@ static void resource_check_data(IDirect3DDevice8 *device, const struct state_tes chain_stage, i, d->vb[i], ptr); if (SUCCEEDED(hr) && ptr) { - IDirect3DIndexBuffer8_Release((IDirect3DVertexBuffer8 *)ptr); + IDirect3DVertexBuffer8_Release((IDirect3DVertexBuffer8 *)ptr); } }
@@ -1744,7 +1744,7 @@ static void resource_test_cleanup(IDirect3DDevice8 *device, struct state_test *t
for (i = 0; i < arg->tex_count; ++i) { - IDirect3DBaseTexture8_Release(ctx->test_data_all.tex[i]); + IDirect3DTexture8_Release(ctx->test_data_all.tex[i]); }
free(ctx->default_data.vb); diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index b40743f0cbb..e8d868c3261 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -12149,7 +12149,7 @@ static void test_mipmap_upload(void) D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture); ok(hr == S_OK, "Got hr %#lx.\n", hr);
- level_count = IDirect3DBaseTexture8_GetLevelCount(texture); + level_count = IDirect3DTexture8_GetLevelCount(texture);
hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0); ok(hr == S_OK, "Got hr %#lx.\n", hr);