From: Henri Verbeet hverbeet@codeweavers.com
--- include/vkd3d_shader.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6bc17fa1..a6c193a6 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -144,6 +144,7 @@ enum vkd3d_shader_compile_option_formatting_flags VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS), };
+/** Determines how matrices are stored. \since 1.9 */ enum vkd3d_shader_compile_option_pack_matrix_order { VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001, @@ -183,7 +184,7 @@ enum vkd3d_shader_compile_option_name */ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE = 0x00000006, /** - * This option specifies default matrix packing order. It's only supported for HLSL source type. + * This option specifies default matrix packing order for HLSL sources. * Explicit variable modifiers or pragmas will take precedence. * * \a value is a member of enum vkd3d_shader_compile_option_pack_matrix_order.