Matteo Bruni (@Mystral) commented about dlls/d3d9/tests/d3d9ex.c:
IDirect3DDevice9Ex_Release(device);
}
+static void reset_d3d9on12_args(D3D9ON12_ARGS *override_list) +{
- memset(override_list, 0, sizeof(*override_list));
- override_list->Enable9On12 = FALSE;
- override_list->pD3D12Device = NULL;
- memset(override_list->ppD3D12Queues, 0, sizeof(override_list->ppD3D12Queues));
- override_list->NumQueues = 0;
- override_list->NodeMask = 0;
+}
The initial memset should be enough, right?