Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/surface.c:
SetRect(&rect, 0, 0, 2, 2); hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8_2, D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0);
todo_wine ok(hr == D3D_OK, "Unexpected hr %#lx.\n", hr);
ok(hr == D3D_OK, "Unexpected hr %#lx.\n", hr); /* * The luma channel here doesn't do RGB->Luma conversion, it just
I realize only now that this means the `L8` channel isn't luma at all, IIUC. Maybe we should replace `luma` with `L8` in the comment, also for consistency with `V8` and `U8`.