On Tue Aug 29 20:02:02 2023 +0000, Alexandre Julliard wrote:
I think you should reduce it much more drastically. There's no reason to spend tens of seconds just on this test. Or run a few hundred loops first to check if it's fast enough.
As pointed out by Zeb on !3565 there was a real bug behind this test: https://bugs.winehq.org/show_bug.cgi?id=45932 . I think the problem was accidental filling of the GPU submission queues, which usually won't be done with a few hundred loops.
The test isn't slow on proper GPUs, the 30k iterations take 0.5 seconds on my system. If we care about speed in the d3d tests we shouldn't use a software renderer.