On Fri Apr 14 00:45:50 2023 +0000, Zebediah Figura wrote:
I believe these are D3DSAMPLER_TEXTURE_TYPE. Or enum vkd3d_sm1_resource_type. I don't really know why we invented our own sm1 definitions, though...
That makes sense.
`enum vkd3d_sm1_resource_type` is defined in d3dbc.c though. Should I copy the definition or move it to vkd3d_shader_private.h, or some other header?