Matteo Bruni (@Mystral) commented about dlls/d3d10_1/tests/d3d10_1.c:
- ok(v->lpVtbl->IsValid(v), "Invalid variable.\n");
- blend = v->lpVtbl->AsBlend(v);
- ok(blend->lpVtbl->IsValid(blend), "Invalid variable.\n");
- memset(&desc, 0, sizeof(desc));
- hr = blend->lpVtbl->GetBackingStore(blend, 0, &desc);
- ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
- ok(desc.BlendEnable[0], "Unexpected value %d.\n", desc.BlendEnable[0]);
- ok(desc.BlendEnable[1], "Unexpected value %d.\n", desc.BlendEnable[1]);
- ok(desc.BlendEnable[2], "Unexpected value %d.\n", desc.BlendEnable[2]);
- ok(desc.BlendEnable[3], "Unexpected value %d.\n", desc.BlendEnable[3]);
- ok(desc.BlendEnable[4], "Unexpected value %d.\n", desc.BlendEnable[4]);
- ok(desc.BlendEnable[5], "Unexpected value %d.\n", desc.BlendEnable[5]);
- ok(desc.BlendEnable[6], "Unexpected value %d.\n", desc.BlendEnable[6]);
- ok(desc.BlendEnable[7], "Unexpected value %d.\n", desc.BlendEnable[7]);
- ok(desc.SrcBlend == D3D10_BLEND_ZERO, "Unexpected value %d.\n", desc.SrcBlend);
Similarly, we generally use "%u" for enum values. Also for consistency with test_create_blend_state().