From: Paul Gofman pgofman@codeweavers.com
--- configure.ac | 2 + dlls/windows.gaming.ui.gamebar/Makefile.in | 8 + dlls/windows.gaming.ui.gamebar/classes.idl | 33 ++++ dlls/windows.gaming.ui.gamebar/main.c | 153 ++++++++++++++++++ dlls/windows.gaming.ui.gamebar/private.h | 31 ++++ .../tests/Makefile.in | 5 + .../windows.gaming.ui.gamebar/tests/gamebar.c | 86 ++++++++++ .../windows.gaming.ui.gamebar.spec | 3 + 8 files changed, 321 insertions(+) create mode 100644 dlls/windows.gaming.ui.gamebar/Makefile.in create mode 100644 dlls/windows.gaming.ui.gamebar/classes.idl create mode 100644 dlls/windows.gaming.ui.gamebar/main.c create mode 100644 dlls/windows.gaming.ui.gamebar/private.h create mode 100644 dlls/windows.gaming.ui.gamebar/tests/Makefile.in create mode 100644 dlls/windows.gaming.ui.gamebar/tests/gamebar.c create mode 100644 dlls/windows.gaming.ui.gamebar/windows.gaming.ui.gamebar.spec
diff --git a/configure.ac b/configure.ac index 8295ce4c09c..2907dbd7d84 100644 --- a/configure.ac +++ b/configure.ac @@ -3198,6 +3198,8 @@ WINE_CONFIG_MAKEFILE(dlls/windows.devices.enumeration) WINE_CONFIG_MAKEFILE(dlls/windows.devices.enumeration/tests) WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input) WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input/tests) +WINE_CONFIG_MAKEFILE(dlls/windows.gaming.ui.gamebar) +WINE_CONFIG_MAKEFILE(dlls/windows.gaming.ui.gamebar/tests) WINE_CONFIG_MAKEFILE(dlls/windows.globalization) WINE_CONFIG_MAKEFILE(dlls/windows.globalization/tests) WINE_CONFIG_MAKEFILE(dlls/windows.media.devices) diff --git a/dlls/windows.gaming.ui.gamebar/Makefile.in b/dlls/windows.gaming.ui.gamebar/Makefile.in new file mode 100644 index 00000000000..a0eefc4b951 --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/Makefile.in @@ -0,0 +1,8 @@ +MODULE = windows.gaming.ui.gamebar.dll +IMPORTS = combase uuid + +C_SRCS = \ + main.c + +IDL_SRCS = \ + classes.idl diff --git a/dlls/windows.gaming.ui.gamebar/classes.idl b/dlls/windows.gaming.ui.gamebar/classes.idl new file mode 100644 index 00000000000..ef10fcb6283 --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/classes.idl @@ -0,0 +1,33 @@ +/* + * Runtime Classes for windows.gaming.ui.gamebar.dll + * + * Copyright 2022 Paul Gofman for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#pragma makedep register + +#ifdef __WIDL__ +#pragma winrt ns_prefix +#endif + +import "inspectable.idl"; +import "eventtoken.idl"; +import "windowscontracts.idl"; +import "windows.foundation.idl"; + +#define DO_NO_IMPORTS +#include "windows.gaming.ui.idl" diff --git a/dlls/windows.gaming.ui.gamebar/main.c b/dlls/windows.gaming.ui.gamebar/main.c new file mode 100644 index 00000000000..517a96bcc23 --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/main.c @@ -0,0 +1,153 @@ +/* WinRT Windows.Gaming.UI.GameBar implementation + * + * Copyright 2022 Paul Gofman for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "initguid.h" +#include "private.h" + +#include "wine/debug.h" + +WINE_DEFAULT_DEBUG_CHANNEL(gamebar); + +struct gamebar_statics +{ + IActivationFactory IActivationFactory_iface; + LONG ref; +}; + +static inline struct gamebar_statics *impl_from_IActivationFactory( IActivationFactory *iface ) +{ + return CONTAINING_RECORD( iface, struct gamebar_statics, IActivationFactory_iface ); +} + +static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out ) +{ + struct gamebar_statics *impl = impl_from_IActivationFactory( iface ); + + TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); + + if (IsEqualGUID( iid, &IID_IUnknown ) || + IsEqualGUID( iid, &IID_IInspectable ) || + IsEqualGUID( iid, &IID_IAgileObject ) || + IsEqualGUID( iid, &IID_IActivationFactory )) + { + *out = &impl->IActivationFactory_iface; + IInspectable_AddRef( *out ); + return S_OK; + } + + FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG WINAPI factory_AddRef( IActivationFactory *iface ) +{ + struct gamebar_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedIncrement( &impl->ref ); + TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static ULONG WINAPI factory_Release( IActivationFactory *iface ) +{ + struct gamebar_statics *impl = impl_from_IActivationFactory( iface ); + ULONG ref = InterlockedDecrement( &impl->ref ); + TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); + return ref; +} + +static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids ) +{ + FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name ) +{ + FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level ) +{ + FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); + return E_NOTIMPL; +} + +static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance ) +{ + FIXME( "iface %p, instance %p stub!\n", iface, instance ); + return E_NOTIMPL; +} + +static const struct IActivationFactoryVtbl factory_vtbl = +{ + factory_QueryInterface, + factory_AddRef, + factory_Release, + /* IInspectable methods */ + factory_GetIids, + factory_GetRuntimeClassName, + factory_GetTrustLevel, + /* IActivationFactory methods */ + factory_ActivateInstance, +}; + +static struct gamebar_statics gamebar_statics = +{ + {&factory_vtbl}, + 1, +}; + +static IActivationFactory *gamebar_factory = &gamebar_statics.IActivationFactory_iface; + +HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID riid, void **out ) +{ + FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out); + + return CLASS_E_CLASSNOTAVAILABLE; +} + +HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **factory ) +{ + const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL ); + + TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory ); + + *factory = NULL; + + if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_UI_GameBar )) + IActivationFactory_QueryInterface( gamebar_factory, &IID_IActivationFactory, (void **)factory ); + + if (*factory) return S_OK; + return CLASS_E_CLASSNOTAVAILABLE; +} + +BOOL WINAPI DllMain( HINSTANCE instance, DWORD reason, void *reserved ) +{ + TRACE( "instance %p, reason %lu, reserved %p.\n", instance, reason, reserved ); + + switch (reason) + { + case DLL_PROCESS_ATTACH: + DisableThreadLibraryCalls( instance ); + break; + } + return TRUE; +} diff --git a/dlls/windows.gaming.ui.gamebar/private.h b/dlls/windows.gaming.ui.gamebar/private.h new file mode 100644 index 00000000000..545f4a2fd24 --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/private.h @@ -0,0 +1,31 @@ +/* WinRT Windows.Gaming.UI.GameBar implementation + * + * Copyright 2022 Paul Gofman for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include <stdarg.h> +#include <stddef.h> + +#define COBJMACROS +#include "windef.h" +#include "winbase.h" +#include "winstring.h" + +#define WIDL_using_Windows_Foundation +#define WIDL_using_Windows_Gaming_UI +#include "activation.h" +#include "windows.gaming.ui.h" diff --git a/dlls/windows.gaming.ui.gamebar/tests/Makefile.in b/dlls/windows.gaming.ui.gamebar/tests/Makefile.in new file mode 100644 index 00000000000..67d70eee241 --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/tests/Makefile.in @@ -0,0 +1,5 @@ +TESTDLL = windows.gaming.ui.gamebar.dll +IMPORTS = combase + +C_SRCS = \ + gamebar.c diff --git a/dlls/windows.gaming.ui.gamebar/tests/gamebar.c b/dlls/windows.gaming.ui.gamebar/tests/gamebar.c new file mode 100644 index 00000000000..f5315d00b9e --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/tests/gamebar.c @@ -0,0 +1,86 @@ +/* + * Copyright 2022 Paul Gofman for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ +#define COBJMACROS +#include "initguid.h" +#include <stdarg.h> + +#include "windef.h" +#include "winbase.h" +#include "winerror.h" +#include "winstring.h" + +#include "roapi.h" + +#define WIDL_using_Windows_Foundation +#define WIDL_using_Windows_Gaming_UI +#include "windows.foundation.h" +#include "windows.gaming.ui.h" + +#include "wine/test.h" + +#define check_interface( obj, iid ) check_interface_( __LINE__, obj, iid ) +static void check_interface_( unsigned int line, void *obj, const IID *iid ) +{ + IUnknown *iface = obj; + IUnknown *unk; + HRESULT hr; + + hr = IUnknown_QueryInterface( iface, iid, (void **)&unk ); + ok_(__FILE__, line)( hr == S_OK, "got hr %#lx.\n", hr ); + IUnknown_Release( unk ); +} + +static void test_GameBarStatics(void) +{ + static const WCHAR *gamebar_statics_name = L"Windows.Gaming.UI.GameBar"; + IActivationFactory *factory; + HSTRING str; + HRESULT hr; + LONG ref; + + hr = WindowsCreateString( gamebar_statics_name, wcslen( gamebar_statics_name ), &str ); + ok( hr == S_OK, "got hr %#lx.\n", hr ); + + hr = RoGetActivationFactory( str, &IID_IActivationFactory, (void **)&factory ); + WindowsDeleteString( str ); + ok( hr == S_OK || broken( hr == REGDB_E_CLASSNOTREG ), "got hr %#lx.\n", hr ); + if (hr == REGDB_E_CLASSNOTREG) + { + win_skip( "%s runtimeclass not registered, skipping tests.\n", wine_dbgstr_w( gamebar_statics_name )); + return; + } + + check_interface( factory, &IID_IUnknown ); + check_interface( factory, &IID_IInspectable ); + check_interface( factory, &IID_IAgileObject ); + + ref = IActivationFactory_Release( factory ); + ok( ref == 1, "got ref %ld.\n", ref ); +} + +START_TEST(gamebar) +{ + HRESULT hr; + + hr = RoInitialize( RO_INIT_MULTITHREADED ); + ok( hr == S_OK, "RoInitialize failed, hr %#lx\n", hr ); + + test_GameBarStatics(); + + RoUninitialize(); +} diff --git a/dlls/windows.gaming.ui.gamebar/windows.gaming.ui.gamebar.spec b/dlls/windows.gaming.ui.gamebar/windows.gaming.ui.gamebar.spec new file mode 100644 index 00000000000..20a8bfa98ea --- /dev/null +++ b/dlls/windows.gaming.ui.gamebar/windows.gaming.ui.gamebar.spec @@ -0,0 +1,3 @@ +@ stdcall -private DllCanUnloadNow() +@ stdcall -private DllGetActivationFactory(ptr ptr) +@ stdcall -private DllGetClassObject(ptr ptr ptr)