From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/wined3d/resource.c | 6 +++--- dlls/wined3d/wined3d_private.h | 2 +- include/wine/wined3d.h | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index a00e235a29b..e2100627198 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -265,9 +265,9 @@ void resource_unload(struct wined3d_resource *resource) ERR("Resource %p is being unloaded while mapped.\n", resource); }
-DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority) +unsigned int CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority) { - DWORD prev; + unsigned int prev;
if (!(resource->usage & WINED3DUSAGE_MANAGED)) { @@ -281,7 +281,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO return prev; }
-DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource) +unsigned int CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource) { TRACE("resource %p, returning %u.\n", resource, resource->priority); return resource->priority; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index ff09a014dac..a8f9921736b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4424,7 +4424,7 @@ struct wined3d_resource UINT height; UINT depth; UINT size; - DWORD priority; + unsigned int priority; void *heap_memory;
uint32_t pin_sysmem : 1; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index a8008fe87e2..ae0bc309b3f 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2675,12 +2675,12 @@ ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *s void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc); void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource); -DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource); +unsigned int __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource); HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags); void __cdecl wined3d_resource_preload(struct wined3d_resource *resource); void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent); -DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority); +unsigned int __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, unsigned int priority); HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,